This study aims to assess students’ opinions regarding the use of VR to improve learning experiences by examining factors like ease of use and usability on immersion VR. In the context of higher education, this study evaluates the opinions of students from various diverse backgrounds regarding whether immersive technology can improve their learning experience and their level of engagement. The study applied a causal approach to examine how VR affects students’ learning outcome. The questionnaire was completed by 261 respondents in total. Partial least square structural equation modeling (PLS-SEM) was used as an integrating technique to examine the data. The results show that both perceived ease of use and usability of VR play an important role in enhancing students’ immersion in the VR environment. This immersion positively influences cognitive benefits, reflective thinking, and perceived learning, supporting the proposed relationships between these variables. The model demonstrated strong predictive accuracy, confirming that VR immersion significantly contributes to improved learning outcomes. This study provides new aspects of the role of VR in education. These findings expand the current understanding of educational technology and propose future research directions and practical applications, emphasizing the need for collaboration among stakeholders to integrate VR effectively into educational systems through changes in policies, environments, and infrastructure.
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